- OpenGL 3.3 rendering back-end (Win / Linux / Mac)
- DirectX11 rendering back-end (Win)
- Shader compiler (input: HLSL, output: GLSL, Metal)
- Able to load WaveFront OBJ model
http://www.martinreddy.net/gfx/3d/OBJ.spec - Editable Mesh (Half Edge Mesh Structure)
https://www.openmesh.org/Daily-Builds/Doc/a00016.html
that is used to store the mesh vertices, edges, faces, and their connectivity information,
which enable mesh editing and subdivision surface in the future - Vertex, Face or Edge Normals Display
- Vertex, Face or Edge Item Number Display
Jason Chan
Wednesday, 5 July 2017
Rendering Exercise 2017 #1
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Rendering Exercise 2017 #1
New Feature Added: OpenGL 3.3 rendering back-end (Win / Linux / Mac) DirectX11 rendering back-end (Win) Shader compiler (input: HLSL, ou...
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New Feature Added: OpenGL 3.3 rendering back-end (Win / Linux / Mac) DirectX11 rendering back-end (Win) Shader compiler (input: HLSL, ou...
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this is reply blog